Just kidding. I made some psychic power and effect markers for you! Images and a free download after the break. (but seriously, dat Destiny beta, tho...)
Oh man, Destiny is the bee's knees! It wasn't really on my radar, but a friend got me a beta code, and damn! It's like MMO Halo with loot drops. I'm seriously worried about the fact that the game launches the exact same week my first child is due. I'm sure my wife will be able to manage without me, seeing as how the universe has to be saved and all...
Right! The markers! I cooked these up this week to help me keep track of my powers and effects. Every game, I cheat myself out of FNP saves, or bonuses of some kind and it's frustrating. The image contains multiples of each marker, great for running two psykers at once. It's linked at the bottom of the post.
First up are the markers for the powers of the hive mind. As I mentioned in our review, the psychic power cards are cool, but they're too big to use as markers near the models, and each set only contains one of each power.
The powers are in hexagons, and are blue to set them apart from the other markers. They can be placed around the base, allowing you to easily see which psyker has which powers.
Next are the positive effects, or blessings. Both buffs and debuffs are noted by a triangle shape, but positive effects are colored green. Each has an icon that corresponds to the activating power. Place these icons near units that have been positively affected.
These debuffs, or maledictions are denoted using red. Units that have succumbed to "The Horror" are pinned. Paroxysm grants a negative modifier to the affected unit's weapons and ballistic skill. The set includes markers for all three possible d3 outcomes.
Tracking instinctive behavior when your synapse web collapses is important, so I've created a set of markers for all three sub-states of the three instinctive behaviors. These are differentiated from the blessings and maledictions by the color purple. Let's hope you seldom need these.
Flying monstrous creatures need to swoop or glide. Keeping track is easy with the flight mode markers, and avoids any confusion for your opponent. I've also included a jink indicator.
Lastly, I've included a few additional markers for regeneration, always helpful to remind you to roll at the end of the turn. And I've added a 'go to ground' marker for your opponents, when they need to hit their bellies from the insane amount of fire coming from your dakka fexes and devil gaunts. (you did bring your guns that shoot bees, right?!)
That's it! I'm considering adding additional markers for toxin sacks, adrenal glands and other non-modeled biomorphs like electroshock grubs or acid blood. What do you think? Leave your feedback in the comments below, and I will update the file regularly.
PS- my 4th grade grammar teacher would be so proud, as I extensively researched the proper use of "affect" and "effect" to make sure I was using them correctly.